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Valorant Viper Queues Cooler Map:4 Molly, Screen, and Cloud Queues


Viper Lineups Icebox Map has already taken a hit among the Valorant community as well as the internet and using molly for replays and post-planting is never a bad idea. Viper is a great Initiator and all of her abilities seem to be useful. Viper is a predator that deals with poison and chemical warfare. She has explosive projectiles that spill acid onto the battlefield, as well as a poison gas emitter and a poison gas shield to prevent passage. The article describes some of the Molly, Screen, and Cloud queues for Viper on Valorant's Icebox map.

SummaryMap of Valorant Viper1 queue coolers. A default site (post-plant)2. Default Site B (post-plant)3. Toxic Screen4. poison cloud Valorant Viper Queues Cooler Map:4 Molly, Screen, and Cloud Queues

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Map of Valorant Viper queues coolers

Viper is a confident agent who does not fear enemies, in fact desiring fear from his enemies. Much like her utility, she can be quite "toxic", however, she is seen to be more kind and caring towards her teammates. The snowy Icebox tac shooter map is a bit of a change from VALORANT, with verticality, ziplines, and plenty of choke points.

C- SNAKE BIT

Equip a Chem Launcher. Fire to launch a canister that shatters on hitting the ground, creating a lingering chemical zone that damages enemies and applies Vulnerable, doubling incoming damage. Vulnerable lasts 2 seconds when leaving the area of ​​effect.

1. A default site (post-plant)

Valorant Viper Queues Cooler Map:4 Molly, Screen, and Cloud Queues

Players should go to the A-hand after the spike has been planted and wait for the first beep to defuse the enemy sound. Viper Mains need to know how to place the poisoned orb on the tip so that the health is also at minimum decay and the poison works better. You have to wait to make sure the sound isn't fake and launch the molly by following these steps:

  • Go to A main near the stairs
  • Embrace the stairs and locate the 4th red dot at the top
  • Align cursor with red dot
  • Hold the aim until the sound fades
  • Throw the molly keeping the same aim and wait 7 seconds before throwing the next molly

2. Default site B (post-plant)

Valorant Viper Queues Cooler Map:4 Molly, Screen, and Cloud Queues

Players should go to Entrance B once the spike is planted and wait for the first beep to defuse the enemy sound. You have to wait to make sure the sound isn't fake and launch the molly by following these steps:

  • Go to a small corner
  • Kiss the first corner with a mirror
  • Aim for the lower right corner of the green container
  • Hold the aim until the sound fades
  • Launch Snakebite with the same objective

3. Toxic Screen

Valorant Viper Queues Cooler Map:4 Molly, Screen, and Cloud Queues

Equip a gas emitter launcher. Fire to deploy a long line of gas emitters. Reuse the ability to create a large wall of toxic gas at the expense of fuel. This ability can be reused multiple times. The toxic screen burns through walls, placing emitters in all valid locations (e.g. the floor) along its length. Players can use it in several ways to take cover from enemies.

There is a box players can enter near the site side spawn point. Enter the box and place the emitter right on the corner of the shape with the red lines. Make sure the line on the minimap does not pass through the high platform of the Site. Send in Toxic Screen Emitters to provide tons of cover across the map. When entering the site, the player must throw the wall from the corner of the Green.

4. Poison Cloud

Valorant Viper Queues Cooler Map:4 Molly, Screen, and Cloud Queues

Equip yourself with a gas emitter. Fire to launch the emitter which remains perpetually throughout the round. Reuse the ability to create a poisonous gas cloud at the expense of fuel. This ability can be reused multiple times and can be picked up for redeployment. Poison Orb has a 6 second cooldown after being disabled.

This one-way Viper Poison Cloud will allow Viper to stop players pushing from Mid in their tracks. Climb to heaven and go to the end of the wall. Aim for the door frame and throw the device. This will place it right in the middle of the door frame. Back up, take an angle and wait to see if anyone comes that way.

These lineups can help you prevent the risk of defusing early on while your teammates can keep an eye out for flanks or backstabs. These also help delay spike defusing, giving that extra time to win the round.

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