Fortnite has already released Fortnite v19.40 patch notes after the release of Fortnite Chapter 3 Season 1. Fortnite Chapter 3 Season 1 is currently in full bloom and a new update is already on the shores. This update brought the features of a new chapter, as well as the new Winterfest updates and some weapon changes.
Fortnite v19.40 update was introduced after the release of Fortnite Chapter 3 Season 1. The article details the Fortnite v19.40 update patch notes, new weapons, etc.
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Fortnite v19.40 update
Fortnite is a very popular battle royale game published by Epic Games. It probably has one of the biggest fan and player bases in the world. Recently they had released the new Fortnite update which takes an in-game twist around what's new for the season.
The v19.40 update brings a brand new device to the Guard Spawner! In addition to the Guard Spawner, we've updated several additional devices and are introducing island trailers to Fortnite Discover in the v19.40 update.
Some of the system highlights in the Fortnite v19.40 patch notes include:
- Choose from 8 different guard skins.
- Drop a compatible weapon or consumable on the guard spawner for guards in that spawner to equip.
- Add multiple items for guards to randomly select from the available pool.
- Use the Guard filter on the weapon and consumable inventory screens to find items compatible with the Guard Spawner.
- Control the patrol radius around the spawner.
- Assign guards to teams.
- Adjust many of their attributes, including Awareness, Accuracy, and Health.
- The maximum number of guards that can be active is 30 – this is a separate limit from the limits for demons and animals.
- Several other devices, including Elimination Manager and Mutator Zone, have been updated to allow them to properly interact with guards.
As a bonus, here are some tips from the design team in the Fortnite v19.40 patch notes:
- Friendly fire settings affect guards as well as players, so be careful with them!
- Sneaky Snowman, Creeping Cardboard, and other hideouts will allow players to avoid being spotted...as long as they don't move when guards are watching!
- Avoid placing the spawner on very uneven ground or in areas where orientation is likely to be an issue.
- Avoid spawning too many guards in a small radius, as this may hurt performance on some platforms and cause path finding issues.
- When patrol settings are off, guards act as sentries, but move when they spot someone or engage in combat.
Known issues:Guard kills are currently not tracked correctly by the Tracker device.
DEVICE FIXES
- Fixed an issue that caused damageable props to become unrepairable.
- Fixed an issue that prevented the VOD from igniting when above ground level.
- Fixed an issue that prevented the button device from resting the fishing area properly.
- Fixed an issue with the ATK vehicle spawner that caused it to get stuck in place.
- Fixed an issue with devices using the Light Beam to properly collide with environments after being scaled.
- Fixed an issue with the item provider preventing it from granting items to players when using the random setting.
- Fixed an issue where campfires could not be placed
GAME FIXES
- Fixed an issue when changing teams that caused players to see the change above the number of players.
- Fixed an issue that caused campfires to appear extinguished for players joining in progress
- Fixed an issue that caused players to return to the UI after the in-game matchmaking timer expired.
- Fixed an issue that prevented team select settings in creative mode from reporting when starting the game
- Fixed an issue where fires were not damaging players in certain situations
- Fixed an issue preventing players from repairing burning structures
- Fixed an issue where wildlife would not navigate correctly when indestructible walls were hidden
- Several fixed issues with supply drops