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Minor fixes in Valorant Patch 4.02, but no Agent updates


Riot has released Valorant Patch 4.02, which usually has players worried about any character or weapon nerfs, but don't worry, there aren't any major game-changing changes to notice.

SummaryPerformance updatesAgent fixesSocial updatesCosmetic fixesOther concerns

With a substantial improvement in detecting AFK behavior among players, the upcoming update patch focuses on relatively minor issues related to in-game functionality and cosmetics.

Performance updates

Minor fixes in Valorant Patch 4.02, but no Agent updates

The latency of the 'Windowed Fullscreen' mode has been improved to match that of the 'Fullscreen Exclusive' option. Using overlays in the game will not cause you any problems. However, if you have other windows open above the game window, these benefits will be lost.

Agent patches

Minor fixes in Valorant Patch 4.02, but no Agent updates

After being killed and resurrected by Sage, Killjoy was unable to recover her Alarmbot or Turret. KJ Mains can now breathe a sigh of relief as the issue has been fixed.

Social Updates

Minor fixes in Valorant Patch 4.02, but no Agent updates

Riot has changed its AFK detection behavior to better track non-participating players and provide a better user experience. If other players are interfering with your agent selection process, you can right-click their profile and report them for their unsportsmanlike actions, according to Riot.

Cosmetic corrections

Minor fixes in Valorant Patch 4.02, but no Agent updates

During the second review animation on the Bulldog weapon, there was an issue where the pulsing FX around the Spectrum Z logo was appearing next to the trigger. This has been fixed now.

Other concerns

Minor fixes in Valorant Patch 4.02, but no Agent updates

Riot also noted a known issue that occurs during esports events, in which Observer Followers cannot see or follow projectile tracking when Valorant Agents are using their abilities. This problem is still being worked on and they are looking for a solution. However, it was not possible to fix it with this patch. Maybe this will be addressed in the next patch.